SpaceCraft ยท Datamine Hub

Everything pulled from the game files โ€” the galaxy, the economy, and the assets.
Built from data.cdb, res.pak and hlboot.dat (Early Access build).
24sectors
790systems
2,760planets
585items
479recipes
189tech nodes
223D models
โ†’
๐ŸŒŒ

Galaxy Map

Explore the whole galaxy by progression tier. Drill from sector โ†’ star system โ†’ planet, see every resource deposit and which planets carry it, and search any ore or item to light up where it spawns. Authored systems (Solar Alpha) shown with exact coordinates; the rest reconstructed from the game's own generation rules and name grammar.

sectorssystems & planetsresource finderinteractive
โ†’
๐Ÿ“–

Database

Item wiki, full crafting & tech tree, and a factory calculator in one. Search any item for its recipes, uses and unlock; browse the tech tree by its in-game layout; or roll up the complete raw-material & workshop cost for any build.

itemsrecipestech treecalculator
โ†’
๐Ÿ›ฐ๏ธ

3D Asset Gallery

22 building models extracted straight from the game's compiled HMD format, converted to glTF and rendered live. Drag to rotate, scroll to zoom, toggle wireframe.

3D modelsbuildingsthree.js
How this was made. The 16 GB res.pak archive was indexed (8,230 files) and its CastleDB database (data.cdb, 218 sheets) extracted; world-generation rules came from the constants and sector tables, planet/system names from content_names.yml, and the 3D models by writing an HMD parser from the Heaps engine spec. Full write-up in DATAMINE_REPORT.md.

Star & planet positions are generated from a server-side master seed, so reconstructed layouts follow the game's exact rules but aren't a mirror of the live galaxy. The 3D gallery loads three.js from a CDN (needs internet on first open); the galaxy map and database are fully offline.