SpaceCraft ยท Datamine Hub

Everything pulled from the game files โ€” the galaxy, the economy, and the assets.
Built from data.cdb, res.pak and hlboot.dat (Early Access build).
24sectors
790systems
2,760planets
585items
479recipes
189tech nodes
37ships
275jobs
223D models
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Galaxy Map

Explore the whole galaxy by progression tier. Drill from sector โ†’ star system โ†’ planet, see every resource deposit and which planets carry it, and search any ore or item to light up where it spawns. Authored systems (Solar Alpha) shown with exact coordinates; the rest reconstructed from the game's own generation rules and name grammar.

sectorssystems & planetsresource finderinteractive
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Database

The full codex: items, recipes, the three tech trees (Laboratory, Experience, Corpo Licenses), factory calculator, ships, skills, farming, missions & contracts, and factions โ€” with a global search and shareable deep links across everything.

itemstech treescalculatorshipsskillsfarmingjobssearch
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3D Asset Gallery

22 building models extracted straight from the game's compiled HMD format, converted to glTF and rendered live. Drag to rotate, pinch/scroll to zoom, toggle wireframe.

3D modelsbuildingsthree.js
How this was made. The 16 GB res.pak archive was indexed (8,230 files) and its CastleDB database (data.cdb, 218 sheets) extracted; world-generation rules came from the constants and sector tables, planet/system names from content_names.yml, and the 3D models by writing an HMD parser from the Heaps engine spec. Full write-up in DATAMINE_REPORT.md.

Star & planet positions and names are generated from a server-side master seed, so reconstructed layouts follow the game's exact rules but aren't a mirror of the live galaxy. The 3D gallery loads three.js from a CDN (needs internet on first open); the galaxy map and database are fully offline.